Stefan Pohl Computer Chessprivate website for chessengine-testsLatest Website-News (2018/07/13): Testrun of asmFish 180503 (=Stockfish-Patch-date (the release-date of asmFish.exe was 180705)) (Contempt set to +21, like Stockfish) is finished. Next testrun: asmBrainFish 180510 (asmFish playing with Cerebellum_Light-Library (Release 170)). Result not before next Saturday.
My SALC V5 openings and books are ready for download. Check out the "SALC openings"-section on this website for further information. Download SALC V5.02 here
Stay tuned. Stockfish testing
Playing conditions:
Hardware: i7-6700HQ 2.6GHz Notebook (Skylake CPU), Windows 10 64bit, 8GB RAM Fritzmark: singlecore: 5.3 / 2521 (all engines running on one core, only), average meganodes/s displayed by LittleBlitzerGUI: Houdini: 2.6 mn/s, Stockfish: 2.2 mn/s, Komodo: 2.0 mn/s Hash: 512MB per engine GUI: LittleBlitzerGUI (draw at 130 moves, resign at 400cp (for 4 moves)) Tablebases: None Openings: HERT testset (by Thomas Zipproth) (download the file at the "Download & Links"-section or here)(I use a version of HERT, where the positions in the file are ordered in a different way - makes no difference for testing-results, dont be confused, when you download my gamebase-file and the game-sequence doesnt match with the sequence of your HERT-set...) Ponder, Large Memory Pages & learning: Off Thinking time: 180''+1000ms (= 3'+1'') per game/engine (average game-duration: around 7.5 minutes). One 5000 games-testrun takes about 7 days.The version-numbers of the Stockfish engines are the date of the latest patch, which was included in the Stockfish sourcecode, not the release-date of the engine-file, written backwards (year,month,day))(example: 170526 = May, 26, 2017). I use BrainFish-compiles (bmi2) by Thomas Zipproth (without using the Cerebellum-Library, BrainFish is identical to Stockfish and BrainFish-compiles are the fastest compiles of the Stockfish C++ code at the moment, around +10% faster than the abrok.eu-compiles and around 4% faster than the ultimaiq-compiles). Download BrainFish (and the Cerebellum-Library): here
Each Stockfish-version plays 1000 games versus Komodo 12, Houdini 6, Fire 7.1, Shredder 13, Fizbo 2. All engines are running with default-settings, except: Move Overhead is set to 300ms, if an engine allows to do so. To avoid distortions in the Ordo Elo-calculation, from now, only 2x Stockfish (latest official release + the latest version) and 1x asmFish and 1x Brainfish are stored in the gamebase (all older engine-versions games will be deleted, every time, when a new version was tested). Stockfish, asmFish and BrainFish older Elo-results can still be seen in the Elo-diagrams below. BrainFish plays always with the latest Cerebellum-Library of course, because otherwise BrainFish = Stockfish.
Latest update: 2018/07/13: asmFish 180503 (Release-date: 180705)
(Ordo-calculation fixed to Stockfish 9 = 3450 Elo)
See the individual statistics of engine-results here Download the current gamebase here Download the archive (all played games with HERT (215000 games)) here See a ORDO-rating of the complete HERT-archive-base here
Program Elo + - Games Score Av.Op. Draws 1 BrainFish 180613 bmi2 : 3523 8 8 5000 77.1 % 3296 40.6 %
The 4 different Fishes in this Elo-list:
- Stockfish - asmFish = Stockfish manually rewritten in assembler (look here) - BrainFish = Stockfish playing with Cerebellum-Library by Thomas Zipproth (look here) - asmBrainFish = asmFish playing with Cerebellum-Library
The version-numbers (180622 for example) of the engines are the date of the latest patch, which was included in the Stockfish sourcecode, not the release-date of the engine-file. Especially the asmFish-engines are often released much later!! Below you find a diagram of the progress of Stockfish in my tests since the end of 2016. And below that diagram, the older diagrams.
You can save the diagrams (as a JPG-picture (in originial size)) on your PC with mouseclick (right button) and then choose "save image"... The Elo-ratings of older Stockfish dev-versions in the Ordo-calculation can be a little different to the Elo-"dots" in the diagram, because the results/games of new Stockfish dev-versions - when getting part of the Ordo-calculation - can change the Elo-ratings of the opponent engines and that can change the Elo-ratings of older Stockfish dev-versions (in the Ordo-calculation / ratinglist, but not in the diagram, where all Elo-"dots" are the rating of one Stockfish dev-version at the moment, when the testrun of that Stockfish dev-version was finished). ![]() ![]() ![]()
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